


Sdl2 - RuntimeError: Failed creating OpenGL pixel formatįile "/Library/Python/2.7/site-packages/kivy/core/_init_.py", line 67, in core_select_libįile "/Library/Python/2.7/site-packages/kivy/core/window/window_sdl2.py", line 140, in _init_įile "/Library/Python/2.7/site-packages/kivy/core/window/_init_.py", line 968, in _init_įile "/Library/Python/2.7/site-packages/kivy/core/window/window_sdl2.py", line 272, in create_windowįile "kivy/core/window/_window_sdl2.pyx", line 217, in ._window_sdl2._tup_windowįile "kivy/core/window/_window_sdl2.pyx", line 66, in ._window_sdl2._WindowSDL2Storage. Unable to find any valuable Window provider. Providers: img_tex, img_imageio, img_dds, img_sdl2, img_gif (img_pil, img_ffpyplayer ignored) Record log in /Users/lengross/.kivy/logs/kivy_18-10-23_55.txt Perhaps I just need to skip the MacOS step, which seems a bit dangerous? These are things like 2, and īelow is the trivial test program and its error of " Unable to find any valuable Window provider." I develop using Pycharm (which is wonderful) and when I tried to install some modules that "might" be necessary, it said they weren't available.

Im running Python 2.7 on the MacOS VM, because it appears Buildozer/Python3 for Android does not support SSL, which I need. Nasza metoda pozwala na uruchomienie macOS Sierra jako wirtualnej maszyny, czyli z poziomu systemu Windows. From some of the discussion it is not clear that it will work because of OpenGL issues. Lots of things tried and the usual Googling. Simple program running on MacOS before building an IOS version of the app. I have a High Sierra VM and my first step was to get a I have used Kivy successfully on Windows, and with Virtual Box (Linux Kivy complete vm) and even with Buidozer on that VM -> Android.
